Niantic, the company behind Pokemon Go, is one of many companies now focusing on mapping to create an underlayer of location points and scans of real-world places that virtual things can layer on top of properly, and that will stay in place so others can find them. Niantic's real-world scanning doesn't need lidar on phones, but creates depth maps.įor the AR glasses of the future to function usefully, there will need to be maps of the real world that the glasses can interact with and understand. Announced Tuesday at its first developer conference for a wave of AR-connected apps using the company's Lightship platform, Niantic's new Visual Positioning System points to where many AR developers are at right now: striving for a global grid to make massively collaborative location-based experiences work. Niantic's new world-mapping technology is leaning on community-based, crowdsourced scans to build a global map that future phone apps can draw on - and, eventually, AR glasses too. In the same way that your local neighborhood probably has community Pokestops and gyms, imagine that but for a universe of games and services connected to AR, or augmented reality. The news, announced at Niantic's first developer conference for its AR-based Lightship platform this week, is another step toward the company's goal of linking its various games and apps into a common social platform, creating "reality channels" that will work with future smart glasses. Niantic, creator of Pokemon Go, joins a trend with its newest initiative for crowdsourcing real-world location-scanning using phones. Niantic's working with a wave of developers on phone apps that will take advantage of the new tools soon. Many big tech companies are currently linking maps to AR-ready location data, including Meta, Google, Microsoft, Snap and Meta, in advance of AR glasses plans. Pokemon Go maker Niantic is expanding its AR software to blanket the world with a 3D map for apps and games.
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